CGI

Shininho and the Underwater Trilogy: an interview with Yaloo
Dialing in from LA, Yaloo joins Jynann Ong in conversation to reflect on the recent showing of ROO — a video art project encompassing narratives surrounding her grandma as a data bank, a pirate, and a K-Pop idol.
Perfectly Clear: Interview with Jessica Wilson
Jessica Wilson and Arieh Frosh discuss Jessica's computer generated animation "Perfectly Clear". Focusing on how the artist relates to processes and software in animation, they discuss intention and legibility across our screen-based interactions.
Rayane Jemaa's project investigating representation of the Middle East and North Africa (MENA) in a selection of video games, reconstructed using photogrammetry.
source: interview between Kay Watson and Rebecca Allen (Serpentine R&D)  https://www.serpentinegalleries.org/art-and-ideas/rebecca-allen/
Lil Miquela interviews Ines Alpha about the future of beauty
Lil Miquela interviews Ines Alpha about the future of beauty Link:  https://www.dazeddigital.com/beauty/head/article/43924/1/lil-miquela-ines-alpha-leading-3d-make-up-revolution /  @dazeddigital​ / …
Embodying Others
"Use of capture technology involves a level of selective resolution; an emphasis of certain elements over others. As the image production process isn’t a linear hermetic process, decisions are taken in it’s production that will be visible in the rendered outcome..."
Into the Universe of Rendered Architectural Images
"While the capacity to intervene in the production of urban space or formulate an effective vision of what’s to come has appeared increasingly cut off to the general population, long-term development projects and real-estate schemes continue to dictate city transformation well into the future. And we are increasingly inundated with the …
The Entasis of Elon Musk
"The idea that an architectural rendering can be ‘real’ or ‘fake’ involves a transference of the logic of one medium—building—to the logic of another—drawing. Architectural rendering has always exploited the potentials of the page or canvas where money, knowledge, taste or gravity proved prohibitive..."
Rendering the Desert of The Real
The artist and designer Tobias Revell has been invited by The Photographers' Gallery digital programme to curate a strand for Unthinking Photography on the theme of photography, rendering and CGI and their effect in architecture and the built environment. In this text the curator of the series introduces the topic through a short history of image …
‘Hooded Prisoner’ in 3D – a discussion between Julian Stallabrass and Alan Warburton
A 3D model depicting a hooded prisoner from Abu Ghraib, was the starting point for a discussion between the artist Alan Warburton and the art historian and curator Julian Stallabrass.
The shift to influencer content traces a similar pattern, which Brud’s deployment of avatars consolidates and threatens to extend, closing off the alternatives beyond dichotomies that avatars might …
Lytro is building the world’s most powerful Light Field imaging platform enabling artists, scientists and innovators to pursue...
Lytro is building the world’s most powerful Light Field imaging platform enabling artists, scientists and innovators to pursue their goals with an unprecedented level of freedom and control. This …
algopop: Maria Callas - Style Transfer by Lulu xXX Paris-based CGI artist Lulu xXX has been experimenting with style transfer, and has made one of the more beautiful videos I’ve seen using this …
Bursting The Filter Bubble of Photoshop Tutorials
As an artist using 3D animation software, much of my work comes in trying to introduce noise, dirt and detail into sterile, mathematically derived images. CGI wants to be photographic. Conversely, Adobe Photoshop is anchored to the photographic realm but strives to efface it.
A grid of four CGI renders of rooms: A waiting room, White Walls, Detention Centre and a courtroom.
Susan Schuppli considers the digitally rendered spaces of James Bridle’s project Seamless Transitions. Behind the closed doors of high security locations in the UK, we are invited to witness – wrapped in the fluid form of computer animation – the architecture, administration and politics of the War on Terror.